Some (hard) questions for the devs.
I would love to have some honest answers for these.
1) With all the funding you received and expertise you claim to have, why did you choose UE5 (an engine which is straight up bad for RTS) instead of building your own?
2) Why didn't you take the criticism of the artstyle serious?
3) Why did you spend money on things like an archeologist but not a proper sound designer/audio engineer?
4) Why didn't you listen when your community told you that the game was not ready for EA and is going to fail?
5) Why do you think a RTS/MOBA hybrid mode (something that has historically always been rejected by both communities) has to be prioritized over fixing the core issues of the game?
6) Why are you unable/unwilling to do more rapid balance patches?