More stylized shader experiments
To those that saw my last post, I've started working on the tutorial 🙌. I'm just working out which would be the best scene to showcase all the different techniques I've been developing. For example in this scene I'm using a geonodes setup I made that scatters brush strokes on the edges of a model (the tree) which I didn't implement in that last render (because I liked the look of sharp edges on those rocks). I also wanted to implement different lighting condition in this one. But yeah, I'm still working out the tutorial scene. It'll likely be different to this one because I want to incorporate the rocks as well as a big tree and maybe some water (even though I'm still figuring out a water shader as you can see here). Also it'll probably be a 2-3 part series as there's a lot of different systems and shaders I set up lol but I'll try to break it down into manageable chunks, and to where after each tutorial you can already set up a simple scene. Also also, I found most of the links to the tutorial videos I referenced which I'll include in there as well. Let me know what you all think of this so far though :)