Wilds currently just doesn't have anything hard enough to require planning and coordination
The fanbase that likes to dismiss and deflect any criticisms equate asking for difficulty to elitists wanting to solo monsters soulsborne style, but that is not the only way to overcome difficult fights. And actually the traditional MH way is with prepping and coordinating between players e.g. assigning CC and support duties and orders for laying traps, but currently in Wilds even tempered Goer isn't tough enough to require that with how you can just abuse wounds and stun lock and how little HP it has. It actually takes away the fun when little effort is required from the player no matter your play style.