Hot Take: I like combo scoring

A lot of people seem to hate it, but I really like it when it's done well. A huge part of rhythm games is, well, rhythm. Missing a note completely is a lot more noticeable when playing than playing with some added swing/jazzyness.

I also don't like too combo heavy scoring either. Missing a note half way through a song on an otherwise perfect playthrough shouldn't get you a score of 60%.

But likewise, hitting all the notes but still getting a 50-60% score sucks too. Especially on games that reward heavily for near frame perfect pressing.

I think combing works best on a limited basis. (Ramping up 1x 2x 4x 8x). So if you miss, you get a bump down in score but it's not the end of the world. Accuracy scores are important for too.

100 accuracy score - Perfect 90 accuracy score - Great 70 accuracy score - Good 30 accuracy score - OK 0 accuracy score - bad/miss

I feel like this kind of system benefits both aspects of skill (accuracy and consistency).

Let me know your thoughts, I think I'll get a lot of flack for this since most people seem to gravitate towards accuracy based games, but I'm eager to hear nethertheless