What do we think of 2 phases reviving boss ?
Sorry for the mediocre english speaking.
My question is : is there any value for developers and / or players to make/face a boss that, once his life bar depleted, revives and display a second phase ?
The beheaded monkey in Sekiro might be an exception. I'm talking about Malenia for exemple, or the Snake boss in the chapter 1 of Black Myth : Wukong. Once defeated, they revive and they have a brand new life bar. Wouldn't it be better if the second phase was at 50% HP ? Elden Ring DLC, for example, have no reviving bosses if i remember correctcly thank god
To me, as a player, there is nothing to gain from. It's just frustratring. That's all. And I was wondering if there was anyone enjoying them or having an explanation for that.